Difference between revisions of "Data Identification"

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<span style="color:#000000;">The default locale used within the resource.</span>
 
<span style="color:#000000;">The default locale used within the resource.</span>
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/Locale Locale]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[Locale |Locale]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | RSDLOC.identifier is never set
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | RSDLOC.identifier is never set
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| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/Locale Locale]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[Locale| Locale]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..*
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..*
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | RSTLOC.identifier is never set&nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | RSTLOC.identifier is never set&nbsp;
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| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/Geospatial_Information_Type_Codelist Geospatial Information Type Codelist]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[Geospatial_Information_Type_Codelist| Geospatial Information Type Codelist]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
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| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/Geopositioning_Level_Codelist Geopositioning Level Codelist]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[Geopositioning_Level_Codelist| Geopositioning Level Codelist]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | Mandatory for DMF/Sensor&nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | Mandatory for DMF/Sensor&nbsp;
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<div style="color:#000000;">This metadata element defines whether the resource is analogue or digital.</div>
 
<div style="color:#000000;">This metadata element defines whether the resource is analogue or digital.</div>
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/Representation_Form_Codelist Representation Form Codelist]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[Representation_Form_Codelist| Representation Form Codelist]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
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<div style="color:#000000;">The Resource Data Level is a method of categorizing resolution bands of digital geospatial information (including imagery) by equivalence to paper map scales.</div>
 
<div style="color:#000000;">The Resource Data Level is a method of categorizing resolution bands of digital geospatial information (including imagery) by equivalence to paper map scales.</div>
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/String String]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[String| String]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
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<div style="color:#000000;">Theme provides more precise thematic information enabling discovery of data.</div>
 
<div style="color:#000000;">Theme provides more precise thematic information enabling discovery of data.</div>
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/Thematic_Codelist Thematic Codelist]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[Thematic_Codelist Thematic Codelist]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..*
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..*
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
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| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/String String]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[String |String]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | This metadata element is not applicable to series and services.
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | This metadata element is not applicable to series and services.
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<div style="color:#000000;">When the resource pertains to a series, this is the name or identifier of the resource as part of the series. The term “Sheet Name” is used by analogy with map series and map sheets, but it is applicable to other types of data.</div>
 
<div style="color:#000000;">When the resource pertains to a series, this is the name or identifier of the resource as part of the series. The term “Sheet Name” is used by analogy with map series and map sheets, but it is applicable to other types of data.</div>
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/String String]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[String |String]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | This metadata element is not applicable to series and services&nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | This metadata element is not applicable to series and services&nbsp;
Line 151: Line 151:
  
 
<div style="color:#000000;">This element is provided in order to give information about the producer’s processing environment, including items such as the software, the computer operating system, file name, and the dataset size.</div>
 
<div style="color:#000000;">This element is provided in order to give information about the producer’s processing environment, including items such as the software, the computer operating system, file name, and the dataset size.</div>
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/Free_Text Free Text]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[Free_Text| Free Text]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
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<div style="color:#000000;">Any remark about the resource.</div>
 
<div style="color:#000000;">Any remark about the resource.</div>
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/Free_Text Free Text]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[Free_Text| Free Text]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | &nbsp;
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| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [https://eden.ign.fr/wiki/index.php/Format Format]
+
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;" | [[Format |Format]]
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| align=center style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | 0..1
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | This element should only be used if different from the Resource Distribution Format.&nbsp;
 
| style="border-top:none;border-bottom:1pt outset #000000;border-left:1pt outset #000000;border-right:none;padding:0.101cm;color:#000000;" | This element should only be used if different from the Resource Distribution Format.&nbsp;

Revision as of 13:28, 7 May 2021

The following metadata elements are applicable to all resources except services.


Identifier Title / Description Value Domain Card Condition Guidelines Example
RSDLOC
[DMF/Core]
Resource Default Locale

The default locale used within the resource.

Locale 1 RSDLOC.identifier is never set
Fixed value 
It may be defaulted to the metadata default locale.
eng 
RSTLOC
[DMF/Core]
Resource Other Locale

The other locale(s) used within the resource.


Locale 0..* RSTLOC.identifier is never set    swe 
DGITYP
[DMF/Core]
Geospatial Information Type
Information about the type of geospatial information provided by the resource.


Geospatial Information Type Codelist 0..1   Not applicable to non-geographic data. vector2D  
RSGFLV
[DMF/Core]
Resource Georeferencing Level
Level of georeferencing of the resource.


Geopositioning Level Codelist 0..1 Mandatory for DMF/Sensor  Not applicable to non-geographic data  georeferenceable
RSPREF
[DMF/Core]
Resource Representation Form
This metadata element defines whether the resource is analogue or digital.
Representation Form Codelist 0..1     analogue
RSDTLVL
[DMF/Defence]
Resource Data Level
The Resource Data Level is a method of categorizing resolution bands of digital geospatial information (including imagery) by equivalence to paper map scales.
String 0..1  
 Not applicable to non-geographic data.
List of available levels should be documented.
L0
RSTHEME
[DMF/Core]
Resource Theme
Theme provides more precise thematic information enabling discovery of data.
Thematic_Codelist Thematic Codelist 0..*     AgriculturalBuildingsStructures,

AnimalLivestockFeatures,


AquacultureFishingFeatures,


CropLand

RSSERI
[DMF/Core]
Name of Resource Series
When the resource pertains to a series, this is the name of the series.


String 0..1 This metadata element is not applicable to series and services. Strongly recommended for products which belong to a series. U713
RSSHNA
[DMF/Core]
Resource Sheet Name
When the resource pertains to a series, this is the name or identifier of the resource as part of the series. The term “Sheet Name” is used by analogy with map series and map sheets, but it is applicable to other types of data.
String 0..1 This metadata element is not applicable to series and services  Strongly recommended for maps and charts which have a sheet name.  
RSENVD
[DMF/Data]
Resource Environment Description
This element is provided in order to give information about the producer’s processing environment, including items such as the software, the computer operating system, file name, and the dataset size.
Free Text 0..1     This file was produced using XXX system.
RSREM
[DMF/Common]
Resource Remark
Any remark about the resource.
Free Text 0..1      
RSFMT
[DMF/Data]
Resource Format
This is the description of the computer language construct that specifies the representation of data objects in the producer system (native format of the resource).


Format 0..1 This element should only be used if different from the Resource Distribution Format.  This element may be used to evaluate the impact of the transformation of the data from the Resource Format to the Resource Distribution Format. Although the Resource Distribution Format is in the Core metadata class, the Resource Format stands in the Data metadata class.  


DMF/Core DMF/Core defines the minimum set of metadata elements to be implemented by any metadata catalogue. This set satisfies the discovery use case.
DMF/Common DMF/Common is an additional set of metadata elements for a more complete description of any type of resource supported by DMF. It extends DMF/Core and covers discovery and basic evaluation use cases.
DMF/Data DMF/Data extends DMF/Common for data related resources (i.e. dataset, series and tile). DMF/Data adds metadata elements for evaluation and use.
DMF/Defence DMF/Defence extends DMF/Core or DMF/Common for military oriented needs including NATO needs (extensions defined in NGMP, particularly security). It is needed to handle metadata to be exchanged with NATO in conformance with NGMP. DMF/Defence can be implemented with DMF/Core and possibly any other metadata class.