Geospatial Information Type Codelist

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The value domain of Geospatial Information Type Codelist is defined in the following table.


# Code English Name Definition Source
1 mapSheet Map Sheet Interpreted graphical abstraction of the geometric and semantic situation for a particular often rectangular part of the Earth’s surface using a symbolic signature defined in a legend with marginalia being part of the map. Examples: scanned topographic map, rendered feature data as a topographic or thematic map
2 mapCoverage Map Coverage Interpreted graphical abstraction of the geometric and semantic situation for a particular often rectangular part of the Earth’s surface using a symbolic signature defined in a legend where marginalia have been cropped from the map to build a seamless mosaic of map sheets without the marginalia. Examples: scanned and Georeferenced topographic maps building a mosaic of more than one sheet
3 elevationModel Elevation Model Mathematical representation of heights of the terrain above or below a reference surface. Examples: TIN, DTED or LIDAR measurements
4 imageMap Image Map Overlay of annotations and rendered features in a specific transparent symbology to Orthorectified imagery
5 gazetteer Gazetteer geographical directory of information about places and place names
6 rawImage Raw Image Matrix of pixel values as they are delivered as raw data from a sensor
7 imageCoverage Image Coverage Georectified image files seamlessly covering an area of interest
8 vector2D Vector 2D Structured data representing geospatial features. The geometrical aspect of the features is represented using point, line, or area geometric primitives which do not provide a full 3D representation of the real world (e.g., buildings may be represented by an area geometric primitive, possibly with vertices having 2 or 3 spatial coordinates, corresponding to the border of their rooves).
9 vector3D Vector 3D Structured data representing geospatial features. The geometrical aspect of the features is represented using point, line, area and solid geometric primitives providing a 3D representation of the real world (e.g., buildings may be represented by set of primitives and typically solids, describing their shape in more or less detail).